"_comment_copyConfigToWorld": "If true, then the global config file is copied to the world (in worldname/environmentalcreepers/environmentalcreepers.json), if one doesn\u0027t exist there yet.",
"copyConfigToWorld": false,
"_comment_creeperAltitudeDamageMaxY": "The maximum y position where Creeper explosions will do block damage, if enableCreeperAltitudeCondition is enabled.",
"creeperAltitudeDamageMaxY": 50.0,
"_comment_creeperAltitudeDamageMinY": "The minimum y position where Creeper explosions will do block damage, if enableCreeperAltitudeCondition is enabled.",
"creeperAltitudeDamageMinY": -64.0,
"_comment_creeperChainReactionChance": "The chance of Creeper explosions to cause other Creepers to trigger within range. Set to 1.0 to always trigger.",
"creeperChainReactionChance": 0.0,
"_comment_creeperChainReactionMaxDistance": "The maximum distance within which a Creeper exploding will cause a chain reaction.",
"creeperChainReactionMaxDistance": 16.0,
"_comment_creeperExplosionBlockDropChance": "The chance of Creeper explosions to drop the blocks as items. Set to 1.0 to always drop.",
"creeperExplosionBlockDropChance": 1.0,
"_comment_creeperExplosionStrengthCharged": "The strength of Charged Creeper explosions. Default in vanilla: 6.0 (double of normal Creepers).",
"creeperExplosionStrengthCharged": 6.0,
"_comment_creeperExplosionStrengthNormal": "The strength of Creeper explosions. Default in vanilla in 3.0 for normal Creepers, and it is doubled ie. 6.0 for Charged Creepers.",
"creeperExplosionStrengthNormal": 3.0,
"_comment_otherExplosionBlockDropChance": "The chance of other explosions than Creepers to drop the blocks as items. Set to 1.0 to always drop.",
"otherExplosionBlockDropChance": 1.0,
"_comment_usePerWorldConfig": "If true, then configs are attempted to be read from a config inside the world (in worldname/environmentalcreepers/environmentalcreepers.json), if one exists there.",
"usePerWorldConfig": false,
"_comment_verboseLogging": "Log some messages on each explosion, for debugging purposes. Leave disabled for normal use.",
"_comment_disableAllExplosions": "Completely disables all explosions",
"disableAllExplosions": false,
"_comment_disableCreeperExplosionBlockDamage": "Completely disable Creeper explosion from damaging blocks",
"disableCreeperExplosionBlockDamage": false,
"_comment_disableCreeperExplosionCompletely": "Completely disable Creepers from exploding",
"disableCreeperExplosionCompletely": false,
"_comment_disableCreeperExplosionEntityDamage": "Disable Creeper explosions from damaging any entities (including items)",
"disableCreeperExplosionEntityDamage": false,
"_comment_disableCreeperExplosionItemDamage": "Disable Creeper explosions from damaging items on the ground",
"disableCreeperExplosionItemDamage": true,
"_comment_disableOtherExplosionBlockDamage": "Completely disable other explosions than Creepers from damaging blocks",
"disableOtherExplosionBlockDamage": false,
"_comment_disableOtherExplosionEntityDamage": "Disable other explosions than Creepers from damaging any entities (including items)",
"disableOtherExplosionEntityDamage": false,
"_comment_disableOtherExplosionItemDamage": "Disable other explosions than Creepers from damaging items on the ground",
"disableOtherExplosionItemDamage": false,
"_comment_creeperAltitudeCondition": "Enable setting a y range for Creepers to do block damage. Set the range in Generic -\u003e \u0027creeperAltitudeDamageMaxY\u0027 and \u0027creeperAltitudeDamageMinY\u0027.",
"creeperAltitudeCondition": true,
"_comment_enableCreeperExplosionChainReaction": "When enabled, a Creeper exploding has a chance to trigger other nearby Creepers.",
"enableCreeperExplosionChainReaction": false,
"_comment_modifyCreeperExplosionDropChance": "Modify the chance of Creeper explosions to drop the blocks as items. Set the chance in Generic -\u003e creeperExplosionBlockDropChance.",
"modifyCreeperExplosionDropChance": true,
"_comment_modifyCreeperExplosionStrength": "Modify the strength of Creeper explosions.",
"modifyCreeperExplosionStrength": false,
"_comment_modifyOtherExplosionDropChance": "Modify the chance of other explosions than Creepers to drop the blocks as items. Set the chance in Generic -\u003e otherExplosionBlockDropChance.",
"modifyOtherExplosionDropChance": false
"_comment_entityClassListType": "The list type for the entity class filtering. Either \u0027none\u0027 or \u0027blacklist\u0027 or \u0027whitelist\u0027. Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list. This allows for example those entities to run their custom code when damaged by explosions.",
"entityClassListType": "blacklist",
"_comment_entityBlacklistClassNames": "A list of full class names of entities that should be ignored. This means that these entities will not get removed from the list of entities to be damaged by the explosion, allowing these entities to handle the explosion code themselves. Used if entityClassListType \u003d blacklist",
"entityBlacklistClassNames": [],
"_comment_entityWhitelistClassNames": "A list of full class names of entities that are the only ones\n that should be acted on, see the comment on entityTypeBlacklist. Used if entityClassListType \u003d whitelist",
"entityWhitelistClassNames": []